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Nevyn Auscent
Broke Sauce
2328
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Posted - 2015.08.02 04:20:28 -
[1] - Quote
So basically I can sell a character that can adapt to every patch by simply allocating new SP to the new overpowered flavour of the month. Rather than having to actually make decisions.
And you somehow with a 50 skill long skill queue managed to run out after a couple of days?
Lrn2play? |

Nevyn Auscent
Broke Sauce
2333
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Posted - 2015.08.02 20:49:54 -
[2] - Quote
Danika Princip wrote:So In take it you want attributes removed too? And implants, yet you propose nothing to cover the hole in the market you're creating?
And how did you manage to run out of skills when the queue is fifty skills, regardless of length? Mine's 436 days at the moment, for example. Removing attributes and Implants is a different story and actually a very good idea. The market hole can be covered by low grade only empire hardwirings which are cheap enough people don't care about, but useful, and by fixing some of the useless sets like sensor strength to be desirable as well. |

Nevyn Auscent
Broke Sauce
2334
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Posted - 2015.08.02 23:21:48 -
[3] - Quote
Avvy wrote: Removing attributes isn't a good idea (attribute implants, depends how you view it).
Removing attributes would result in no need to have a skill queue, so we end up back with gaining sp to use as you will, once you have enough. It will also result in a constant rate of accumulation of sp which is kind of boring.
Removing or adding something to a game should only happen to enhance the experience not just to fill a hole (in the case of adding), another words don't add something just for the sake of it.
If you removed attribute implants I wouldn't replace them with anything, just use the 5 hardwire slots that exist and just renumber them 1 - 5.
All the sets use the same implant slots as attribute implants, so there are still going to be 10 slots in use.
Also removing attributes does not remove the need for a skill queue. The skill queue is about making choices ahead of time as to what you will train towards. Attributes allow you to manipulate the rate at which you train. The two are different things and attributes actually serve to advantage the older players who are training alts vastly more than any new player, despite all the claims as to how it helps new players 'catch up'.
Removing the skill queue in favour of an SP pool removes the need to plan ahead and changes it to a reactive system 'Today I need to fly an Ishtar so I'll dump points into it since I have spare'.
Two very different things basically. And removing attributes from the game does serve to enhance the game, as it removes a barrier for actual new pilots who are forced to train off map, as well as fight an unintuitive and poorly explained system. Training at the same pace is hardly 'boring' either. No more boring than our current training anyway. |

Nevyn Auscent
Broke Sauce
2336
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Posted - 2015.08.03 21:19:13 -
[4] - Quote
elitatwo wrote:
Tell me about it. I had to train 10 skills for attribute enhancing and the core skills, starting with 50.000. But guess what, so did everyone before me too and I didn't have to make yet another whine thread on how to get newbies 200 million skillpoints in one week just by mining gazillion tons on veldspar and leveling up.
The que was made for the very reason to no longer inconvenience you.
And you know what they did with those skills, they deleted them because they were TERRIBLE. And a whole lot of people did complain about them. And amazingly basically none of us asking for attribute removal are asking for any way to grind SP, we want the exact system we have right now, just without manipulating the speed of training via attributes & implants, however if you really want to sink to inventing arguments we've never said..... go right ahead.. |
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